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Haberdashers' Knights Academy

Design & Technology

Creativity is intelligence having fun! - Albert Einstein

Curriculum Intent

Our Curriculum intent for Design and Technology is to build the confidence of all pupils to design and make products that solve real and relevant problems through a variety of contexts. Through evaluation of past and present Design and Technology, pupils develop a critical understanding of its impact on daily life and the wider world.  

The Design and Technology team at Haberdashers’ Knights Academy are committed and are experts in their fields, bringing a wealth of knowledge from areas they specialise into the classroom.   

We endeavour to equip pupils with skills and qualifications that will enable them to go on and become the next generation of architects, engineers, product designers, production designers, theatre/television/film and much more.    

At its core is creativity and imagination. Students learn to design and make products that solve genuine, relevant problems within different contexts whilst considering their own and others’ needs, wants and values. To do this effectively, pupils will acquire a broad range of subject knowledge and draw on additional disciplines such as mathematics, science, computing and art.  

The subject Design and Technology is split up into the following categories:  

Food and Nutrition: design recipes and create food products while learning about nutrition.  

Graphics: learn how to use 2D and 3D modelling programs to plan and design products.

Product Design : work with materials such as metals, plastic, wood and use them to make interesting products.  

Textiles: learn about different fabrics, how they are made and ways you can use them to create products.  

Electronics is built in to show how it is used in resistant materials, graphics and textiles. Pupils will use electronic materials to build interesting devices. 

Cross Curriculum and Skills

Mathematics – calculations, cost, sizes, data analysis and measuring 

English – reading, writing, spelling 

Science - mechanical devices, forces movement, properties of materials  

Engineering – product modification, systems and manufacturing 

Computing – modelling using computer aided design (CAD) 

Art    - freehand sketching, colour theory 

History - design history, work of past designers 

Geography – natural resources, environment, sustainable resources

Curriculum Details

Curriculum and Assessment Map Years 7-11

Design Technology Learning Journey

Design and Technology Curriculum Summary

Revision Resources and Curriculum Journey

Key Stage 3

KS3 Design & Technology Study Guide (Paperback) 

CGP Books

Publisher: Coordination Group Publications Ltd (CGP)
ISBN: 9781841467207 

Collins Art Design and Technology - Think Inside the Sketchbook 

Author: Gillian Robinson, Alison Mountain and David Hulston 

Format: Paperback 

Publication Date: 20-05-2011 

ISBN: 978-0-00-743479-4 

Useful websites

Technology Student

BBC Bitesize Design & Technology

Key Stage 4

Design and Technology 

Collins GCSE 9-1 Revision - AQA GCSE 9-1 Design & Technology Workbook 

Author: Collins GCSE 

Format: Paperback 

Publication Date: 02-11-2018 

ISBN: 978-0-00-832680-7 


Food and Nutrition 

Collins GCSE 9-1 Revision - AQA GCSE 9-1 Food Preparation and Nutrition Workbook 

Author: Collins GCSE, Fiona Balding, Kath Callaghan, Suzanne Gray, Barbara Monks and Barbara Rathmill, With Louise T Davies 

Format: Paperback 

Publication Date: 02-11-2018 

ISBN: 978-0-00-832677-7 

Useful websites

BBC Bitesize Design & TechnologyTechnology Student 

Homework and Home Learning

Homework develops independent study and enables students to become life-long learners.  We use an online tool to help you keep track of your child's homework.  Classcharts will allow parents to see the details of the tasks your child has been set, all their deadlines and their submission status.

In Design and Technology we set homework regularly and below have given some examples of topics set.  

Year 7 – 

  • Create a fact sheet about the 6R’s in Design and Technology.
  • Create a poster with the Health and Safety rules of each subject area.
  • Where do different vegetables and fruits come from?
  • Labelling the inside of an egg.  

Year 8 –  

  • How could we build cities in the sea? To think of a way to build a new city in the sea to make more space for over populated countries. 
  • Drawing and rendering techniques.
  • Looking into cultural dishes and redesigning meals to fit different dietary needs. 

Year 9 – 

  • Create a timeline for products looking at planned obsolescence.
  • How certain materials are made and creating a diagram, for example how is paper made?
  • Researching gluten and looking at how different flour reacts.  

KS4 – Exam Questions, Past Papers: 

  • Research into Just in time and Lean manufacturing. 
  • Identify the advantages and disadvantages of finite and non-finite materials.  
  • Analysing the dietary information of two dishes  

Knights Shield

 The Knights Shield is a scheme that values and recognises all of the extracurricular and enrichment opportunities that Knights Academy pupils participate in.  

In Design and Technology we are pleased to offer pupils opportunities to fulfil the Knights Shield throughout our curriculum. Some examples are listed below: 

Creativity – students are taught to be creative and to think outside the box. Students are taught to be original and to show flair in their design ideas.  

Community – students learn about the 6R’s in design and technology and how to apply it to their projects: Recycle, Reuse Refuse, Repair, Reduce, Rethink  

Competencies – we put on competitions such as Knights Bake off. 

Cultural – students have to research Cultural issues with design looking at today’s society and world cultural differences. Visits to Design Museum

Why Study Design and Technology at GCSE?

GCSE Design and Technology will prepare students to participate confidently and successfully in an increasingly technological world. Students will gain awareness and learn from wider influences on Design and Technology including historical, social, cultural, environmental and economic factors. Students will get the opportunity to work creatively when designing and making and apply technical and practical expertise. 

Our GCSE allows students to study core technical, designing, and making principles, including a broad range of design processes, materials techniques and equipment. They will also have the opportunity to study specialist technical principles in greater depth. 


Careers and Opportunities

Below are some examples of careers that design and technology can help you enter: 

  • Fashion 
  • Engineering 
  • Architecture 
  • Information technology 
  • Hospitality and Catering  
  • Food nutritionist  
  • Teacher  
  • Fashion Designer 
  • Tailor 
  • Product designer 
  • Software engineer 
  • Civil engineer 
  • Carpenter 
  • Graphic Designer  
  • Games Designer  
  • Interior Designer 
  • Pattern Cutter 
  • Wholesale  
  • Merchandiser 
  • Franchise Assistant  
  • Personal Shopper